Paper Toss: World Tour is a game for the iPhone/iPod Touch developed by Backflip Studios and sequel to Paper Toss. The game is set in different locations around the world, and players are challenged to flick a piece of paper into a bin. There is wind meaning wind direction and wind speed have to be accounted for making the game more challenging. Players are scored on how many times they manage to toss the paper into the bin until they miss. There are online leaderboards and 8 different levels ranging in difficulty. The places featured are Japan, Egypt, Germany, Brazil, Indonesia, India, Russia, and U.S.A. Two bonus levels have since been added: Antarctica and Volcano (off the coast of Chile).
Author: apps
Gravity Guy endless game
Gravity Guy is one of the endless or infinite running games. The free version of Gravity Guy in iOS and Android released in 2011. The features in the free version of Gravity Guy iOS game app are only 10 levels, 1 theme, 2 slowmotions and 2 shields. In the free version of Gravity Guy Android app is like the full version but still with 2 slowmotions, 2 shields and Ads (to unlock Ads user must be buy the full version). Gravity Guy full version went free for the limited time for the iOS on the App Store in May 2013 prior to release of the sequel called Gravity Guy 2.
Final Fantasy story line
It is a fantasy role-playing game created by Hironobu Sakaguchi, developed and first published in Japan. The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs. Initially, the Light Warriors have access to the Kingdom of Coneria and the ruined Temple of Fiends. After the Warriors rescue Princess Sara from the evil knight Garland, the King of Coneria builds a bridge that enables the Light Warriors’ passage east to the town of Pravoka. There the Light Warriors liberate the town from Bikke and his band of pirates, and acquire the pirates’ ship for their own use. The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal, which they return to the blind witch Matoya in exchange for a herb needed to awaken the Elf Prince cursed by Astos. The Elf Prince gives the Light Warriors the Mystic Key, which is capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds TNT. Nerrick, one of the Dwarves of the Cave of Dwarf/Dwarf Village, destroys a small isthmus using the TNT, connecting the Aldi Sea to the outside world. After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave to defeat a vampire and retrieve the Star Ruby, which gains passage to Sage Sarda’s cave. With Sarda’s Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend, Lich. The Light Warriors then obtain a canoe and enter Gurgu Volcano and defeat the Fire Fiend, Kary. The Floater from the nearby Ice Cave allows them to raise an airship to reach the northern continents. After they prove their courage by retrieving the Rat’s Tail from the Castle of Ordeal, the King of the Dragons, Bahamut, promotes each Light Warrior. A kind gesture is repaid by a fairy, receiving special liquid that produces oxygen, and the Warriors use it to help defeat the Water Fiend, Kraken, in the Sunken Shrine. They also recover a Slab, which allows a linguist named Dr. Unne to teach them the Lefeinish language. The Lefeinish give the Light Warriors access to the Floating Castle that Tiamat, the Wind Fiend, has taken over.[5] With the Four Fiends defeated and the Orbs restored, a portal opens in the Temple of Fiends which takes them 2000 years into the past. There the Warriors discover that the Four Fiends sent Garland (now the archdemon Chaos) back in time and he sent the Fiends to the future to do so, creating a time loop by which he could live forever. The Light Warriors defeat Chaos, thus ending the paradox, and return home. By ending the paradox, however, the Light Warriors have changed the future to one where their heroic deeds remain unknown outside of legend.
Top 50 grossing apps
Midia Research survey published by The Guardian came up with findings that games make up 85 per cent of the top 50 grossing apps on Apple’s app store and Android’s Google Play shop. “The app economy is, for now at least, a games economy,” the report read. The report also showed that out of the 700 surveyed apps on the two mobile platforms, just 50 companies were responsible for 81 per cent; while 61 per cent were developed by US, Sweden and Japan-based companies.
Candy Crush Saga
King’s most popular game is Candy Crush Saga, which was launched on King’s website in March 2011. It launched on Facebook in April 2012 and quickly gained popularity. Following its success on Facebook, King launched Candy Crush Saga on mobile (iOS and Android) in November 2012. The game was downloaded over 10 million times in its first month. In January 2013, it became the number 1 game on Facebook. It had over 45 million monthly users by March.
King games offer synchronised play, enabling users to connect to their Facebook account whilst playing on their smartphone or tablet device. This means that the user’s progress is updated across all platforms, allowing the player to switch from mobile, to tablet, to Facebook without losing their progress in the game. They also offer two of their games to connect to KakaoTalk in Korea.
King is led by Riccardo Zacconi, who has served in that role since co-founding the company in 2003. Founding partner Melvyn Morris serves as chairman. The company has 665 employees and parcels development out to small, autonomous teams of designers working with a “startup” mentality. In 2013, it spent $110.5 million on research and development, roughly 6 percent of sales.
Prior to founding King, Zacconi, Morris, and Toby Rowland worked together on uDate.com, a site created by Morris. Morris sold the site for $150 million in 2003. The three joined forces with Sebastian Knutsson, Thomas Hartwig, Lars Markgren and Patrik Stymne to found King in 2003. Originally headquartered in Sweden, King nearly went bankrupt before a Christmas Eve cash infusion in 2003. The company raised $43 million in 2005 by selling a large stake to Apax and Index Ventures. The company finished the year with a profit for the first time and has been profitable each year since.[6] Rowland, who had served as co-CEO, departed the company in 2008 and sold his stake back to the company for $3 million in 2011. Angel investor and former board member Klaus Hommels sold his similar stake at the same time.
By the first quarter of 2012, King had 30 million active users. That number jumped to 408 million by the end of 2013. Sales increased from a little over $62 million in 2011 to $1.88 billion in 2013.
Duke Nukem 3D
It is a first-person shooter video game developed by 3D Realms and published by GT Interactive Software. The full version was released for the PC (the shareware version was released on January 29, 1996). It is a sequel to the platform games Duke Nukem and Duke Nukem II published by Apogee. An expansion pack, known as the Plutonium Pak, was released in November 1996.
Duke Nukem 3D features the adventures of the titular macho Duke Nukem (voiced by Jon St. John), who fights against an alien invasion on Earth. Along with Wolfenstein 3D and Doom, Duke Nukem 3D is considered responsible for popularizing first-person shooters. It was released to major acclaim; reviewers praised the interactivity of the environment, level design, gameplay and unique risqué humor (a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes).
The game’s lasting appeal and impact on modern video games has led to it being considered one of the most important video games of all time. The game’s violent nature, erotic elements and portrayal of women incited controversy. After fifteen years in development hell, a direct sequel was released called Duke Nukem Forever.
Angry Birds Games
In Angry Birds game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of killing all the pigs on the playing field. As players advance through the game, new types of birds become available, some with special abilities that can be activated by the player. Finnish computer game developer Rovio Mobile has supported Angry Birds with numerous free updates that add additional game content, and the company has also released stand-alone holiday and promotional versions of the game.
Since December 2009 over 12 million copies of the game have been purchased from the iOS App Store, which has prompted the company to design versions for other touchscreen-based smartphones, most notably those using the Android, Symbian, Windows Phone and BlackBerry 10 operating systems.
Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 2 billion downloads, as of January 2014, across all platforms and including both regular and special editions, the game has been called “one of the most mainstream games out right now”, “one of the great runaway hits of 2010”, and “the largest mobile app success the world has seen so far”.
Mini Motor racing
Mini Motor racing is an arcade-style racer with strong emphasis on fun over realism. It was developed by The Binary Mill for the iOS and Android platforms. Rather than controlling acceleration and braking, the user must instead master powerslides and timely nitrous boosts to succeed. Cars regularly crash into the environment and each other, but there is no vehicle damage, only a time penalty. The game uses a modified version of the Unity physics engine to model these collisions. Placing first, second, or third in a race nets the player cash rewards, which can be supplemented through in-game cash power ups. This money is used to unlock additional vehicles and tracks, or to upgrade existing vehicles when playing career mode.
The game uses HD graphics, and while the game is set in an isometric view, the cars and tracks are full 3D models. Several control schemes are available for the user’s selection, though physical controls such as those on the Sony Xperia Play are not supported.
Mini Motor Racing uses Apple’s Game Center platform for social play, featuring competitive per-track leaderboards and achievements. Multiplayer gameplay is supported through WiFi and Bluetooth, allowing for up to 4 players in WiFi and 2 players through Bluetooth connectivity.
Brain Challenge
It is a mental exercise video game similar to Big Brain Academy, featuring “brain exercise puzzles”. The game was developed by Gameloft for mobile phones and iPods and released on September 5, 2007. It was followed by a Nintendo DS version on January 8, 2008, an Xbox Live Arcade release on March 12, 2008, and a PlayStation 3 launch on November 27, 2008. The puzzles can be played at three difficulty levels, and more complex puzzles are unlocked through a player’s progression through the game.
Many of the puzzles are similar to those from both Big Brain Academy and Brain Age. For example, Balance shows different objects on scales, and the player must determine from the relationships on the scales which is the heaviest object. In the Trout Route test, the player must follow a path based on the progressive numerical relationship given (i.e. +2, -3, etc.) Travelling requires the player to memorize a route of arrows, while Ascending has the player determining the order of a group of objects from least to most in amount. Bouncing Ball has the player determining as quick as possible which ball bounces highest.
The N-Gage 2.0 version was released on the day of the service’s launch, April 3, 2008. A version for WiiWare was released in Japan on October 14, 2008, in Europe on November 7, 2008 and in North America on November 10, 2008. The Wii version also uses Miis for the players profile. OnLive also had launched their new streaming game platform with Brain Challenge on July 27, 2010. On January 20, 2011, the game was released for Mac OS X.
